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<channel>
	<title>Daiki Itoh - Portfolio</title>
	<link>https://daikiitoh.com</link>
	<description>Daiki Itoh - Portfolio</description>
	<pubDate>Fri, 18 May 2018 14:03:17 +0000</pubDate>
	<generator>https://daikiitoh.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Home</title>
				
		<link>https://daikiitoh.com/Home</link>

		<pubDate>Sat, 27 Jan 2018 04:15:31 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/Home</guid>

		<description></description>
		
	</item>
		
		
	<item>
		<title>Force Interaction for 3D Painting</title>
				
		<link>https://daikiitoh.com/Force-Interaction-for-3D-Painting</link>

		<pubDate>Fri, 18 May 2018 14:03:17 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/Force-Interaction-for-3D-Painting</guid>

		<description>Force Interaction for 3D Painting
May, 2018

My Masters research at Carnegie Mellon on force haptic interaction design for room-scale 3D painting. The thesis paper can be found here.

Abstract
 Artistic painting involves mastery of haptic interaction with tools. Each tool brings unique physical affordances which determines an aesthetic expression of the finished work. For instance, a pen offers an ability to make a precise stroke in a realism painting, whereas a thick brush or a sponge works perfectly with dynamic arm movement in the abstract art such as action painting. Yet the selection of a tool is just a beginning. It requires repetitive training to understand the full capability of the tool affordance and to master the painting of preferred aesthetic strokes. Such physical act of an artistic expression cannot be captured by the computational tools today. Due to the increasing market adoption of augmented reality and virtual reality, and the decades of studies in haptics, we see an opportunity for advancing 3D painting experiences in non-conventional approach.


In this research, we focus on force haptic interaction for 3D painting art in a room-scale virtual reality. We explore virtual tangibility and tool affordance of its own medium. In addition to investigating the fidelity of a physical interactivity, we seek ways to extend the painting capabilities by computationally customized force feedback and metaphor design. This system consists of a wearable force feedback device that sits on user’s hand, a software for motor control and real-time 3D stroke generation, and their integration to VR platform. We work closely with an artist to refine the 3D painting application and to evaluate the system’s usability.

&#60;img width="1187" height="937" width_o="1187" height_o="937" data-src="https://freight.cargo.site/t/original/i/f192e7d71c275f281720ce1b391094ccfa10174edb92540b4af361a9783113a5/HandOverlap.png" data-mid="17945466" border="0"  src="https://freight.cargo.site/w/1000/i/f192e7d71c275f281720ce1b391094ccfa10174edb92540b4af361a9783113a5/HandOverlap.png" /&#62;
&#60;img width="480" height="318" width_o="480" height_o="318" data-src="https://freight.cargo.site/t/original/i/9f7f11d49a1737e37f514d4e285e9df30f97220477ff4779a6d7a6b6279bb76c/3d-visual.gif" data-mid="17945350" border="0"  src="https://freight.cargo.site/w/480/i/9f7f11d49a1737e37f514d4e285e9df30f97220477ff4779a6d7a6b6279bb76c/3d-visual.gif" /&#62;</description>
		
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	<item>
		<title>ToSurface</title>
				
		<link>https://daikiitoh.com/ToSurface</link>

		<pubDate>Fri, 18 May 2018 14:01:37 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/ToSurface</guid>

		<description>ToSurface
May, 2018

ToSurface is an experimental interaction that aims to enhance physical-virtual co-existence in AR. In spite of the fidelity of computer-generated characters interacting with the surrounding physical environment, the physicals maintain calm and we would not notice their presence without the lens of AR. What if the virtual objects could make a physical influence? What would it be like to feel the realistic vibrations of rainfall or animated characters jumping on a table? The physical response of the AR animation is translated via a haptic puck that contains 4 vibrators inside. The puck creates a directional vibratory feedback based on the locations of the puck and the animation.

&#60;img width="1280" height="720" width_o="1280" height_o="720" data-src="https://freight.cargo.site/t/original/i/4eacdfd6cf1741fccc0230b5aaa44e468754b4a873c898f63564ecdd8366eaa8/IMG_9565-1.png" data-mid="16617390" border="0"  src="https://freight.cargo.site/w/1000/i/4eacdfd6cf1741fccc0230b5aaa44e468754b4a873c898f63564ecdd8366eaa8/IMG_9565-1.png" /&#62;
&#60;img width="1280" height="854" width_o="1280" height_o="854" data-src="https://freight.cargo.site/t/original/i/e585b0a8d755fdf01e9b4711c4dc5d37e686430b31e427bb8d580d9b9ab95cf7/IMG_9572-1.png" data-mid="16617395" border="0"  src="https://freight.cargo.site/w/1000/i/e585b0a8d755fdf01e9b4711c4dc5d37e686430b31e427bb8d580d9b9ab95cf7/IMG_9572-1.png" /&#62;&#60;img width="480" height="270" width_o="480" height_o="270" data-src="https://freight.cargo.site/t/original/i/25290be04c8b73ab1d3e2286a87ce0718ebfd4ca1ebb1da183d981ebca40ffba/DemoScene1.gif" data-mid="16616587" border="0" data-scale="100" src="https://freight.cargo.site/w/480/i/25290be04c8b73ab1d3e2286a87ce0718ebfd4ca1ebb1da183d981ebca40ffba/DemoScene1.gif" /&#62;&#60;img width="480" height="270" width_o="480" height_o="270" data-src="https://freight.cargo.site/t/original/i/26cc602afd3f1ff93b13dff307a32a63e572a9b5dbec2ad5571b94535602e7c8/DemoScene2.gif" data-mid="16617032" border="0" data-scale="100" src="https://freight.cargo.site/w/480/i/26cc602afd3f1ff93b13dff307a32a63e572a9b5dbec2ad5571b94535602e7c8/DemoScene2.gif" /&#62; </description>
		
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	<item>
		<title>3D GRAFFITI</title>
				
		<link>https://daikiitoh.com/3D-GRAFFITI</link>

		<pubDate>Sat, 27 Jan 2018 04:30:24 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/3D-GRAFFITI</guid>

		<description>3D GRAFFITIOctober, 2015


3D GRAFFITI is a room-scale collaborative 3D design/art tool that enables to generate virtual artifacts in one-to-one scale. Imagine architects making sketches of the real-scale furnitures while having a conversation with peers. What would it be like for graffiti artists to move out of walls and use 3D space as a new canvas?
We created a 5m x 5m x 2m virtual 3D canvas in physical environment using motion capture cameras. We valued openness and face-to-face interaction of physical environment - rather than isolating each user with a VR headset, we chose a tablet device as the lens to see virtual environment. The drawings of each user are synchronized through local network allowing them to access a single collaborative canvas. 
We also focused on making the interaction realistic by replicating “squeeze” interactivity of a spray can so that the users can dynamically adjust the paint strokes. It creates the sound of spray at button press for auditory feedback. We worked closely with graffiti artists to gain insights about real-world techniques to be able to achieve the aesthetics they imagine. Held a live performance at Tokyo Design Week 2015 with Jun Inoue and Hogalee.

This work was built at a Tokyo-based design innovation firm IMG SRC inc.&#38;nbsp;Exhibited at Tokyo Design Week 2015 and Media Ambition Tokyo 2016. Received Design Award Asia - Design of the Day.


(Japanese)
3D GRAFFITIは実空間とVR空間を行き来し、実スケールでVR空間上にグラフィックを描けるデジタルツールです。実物を見たり描いたりするのと同じようなインタラクションをVR空間で可能にします。
モーションキャプチャを駆使することでVR空間上にスプレーデバイスによる実スケールの描画を実現し、描かれたグラフィックをタブレットを通して見ることができます。VR­空間上のグラフィックをあらゆる角度から鑑賞する感覚は、それが目の前に存在するかの­ような錯覚を引き起こします。
 同じ空間を複数人で共有すれば新しいコミュニケーションが生まれ、実空間でのface-to-faceなコミュニケーションと並行してVR空間での共同制作が可能となります。</description>
		
	</item>
		
		
	<item>
		<title>Experimental Visual</title>
				
		<link>https://daikiitoh.com/Experimental-Visual</link>

		<pubDate>Sun, 28 Jan 2018 04:38:09 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/Experimental-Visual</guid>

		<description>Experimental VisualOctober, 2015


A gallery of the professional dancer’s body trajectory created by 3D GRAFFITI:
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/a3e6a61433f235da4d38e4de8b7194b294667a9d7ddbd378d7b34125d6fb4148/shitkingz-3d_2015-11-26_5.png" data-mid="10541999" border="0"  src="https://freight.cargo.site/w/1000/i/a3e6a61433f235da4d38e4de8b7194b294667a9d7ddbd378d7b34125d6fb4148/shitkingz-3d_2015-11-26_5.png" /&#62;
&#60;img width="1910" height="1009" width_o="1910" height_o="1009" data-src="https://freight.cargo.site/t/original/i/ce3ebbd4a8e4a8f84e51a3114df962a354919c0df962b57831adffa2e736cf88/shitkingz-3d_2015-11-26_7.png" data-mid="10542001" border="0"  src="https://freight.cargo.site/w/1000/i/ce3ebbd4a8e4a8f84e51a3114df962a354919c0df962b57831adffa2e736cf88/shitkingz-3d_2015-11-26_7.png" /&#62;&#60;img width="1920" height="1025" width_o="1920" height_o="1025" data-src="https://freight.cargo.site/t/original/i/605752ec2ade56e4fa553aec2aac0cb58819fe2f2f7a181def1fcad72c132f9d/shitkingz-3d_2015-11-26_3.png" data-mid="10541997" border="0"  src="https://freight.cargo.site/w/1000/i/605752ec2ade56e4fa553aec2aac0cb58819fe2f2f7a181def1fcad72c132f9d/shitkingz-3d_2015-11-26_3.png" /&#62;
&#60;img width="1920" height="1079" width_o="1920" height_o="1079" data-src="https://freight.cargo.site/t/original/i/cfd156b15e281c50ce81a5ede8ae58117fbd5991ccfdf7dc9701c07b980872c0/shitkingz-3d_2015-11-26_2.png" data-mid="10541996" border="0"  src="https://freight.cargo.site/w/1000/i/cfd156b15e281c50ce81a5ede8ae58117fbd5991ccfdf7dc9701c07b980872c0/shitkingz-3d_2015-11-26_2.png" /&#62;
Audio-visual - dancing graffit:



</description>
		
	</item>
		
		
	<item>
		<title>Portable Haptic Exoskeleton</title>
				
		<link>https://daikiitoh.com/Portable-Haptic-Exoskeleton</link>

		<pubDate>Sun, 28 Jan 2018 04:55:40 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/Portable-Haptic-Exoskeleton</guid>

		<description>Portable Haptic ExoskeletonNovember, 2014


&#60;img width="2592" height="1944" width_o="2592" height_o="1944" data-src="https://freight.cargo.site/t/original/i/e60b2d1ecf4b40461a06330b9437d895dce1b4418c942b762270b09c63faf20c/IMG_4153.JPG" data-mid="10542771" border="0"  src="https://freight.cargo.site/w/1000/i/e60b2d1ecf4b40461a06330b9437d895dce1b4418c942b762270b09c63faf20c/IMG_4153.JPG" /&#62;BACKGROUND
Today in computing, there is a radical shift from 2D to 3D interface. Emerging platforms such as 3D printers, VR / AR headsets, and drones are pushing forward the 3D content creations. We are at a turning point of transitioning from screen-based devices to a one-to-one scale physically-embodied digital information.


Such evolution in computing indicates the necessity of interacting with digital information and objects in the manner we interact physically. Though gestural input method using a depth camera or motion capture sensors has caught up, a&#38;nbsp;challenge still remains&#38;nbsp;- how can we gain physical feedback to minimize the gap of digital and physical interaction?


Solutions that exist today can be categorized by the feedback type and the device type as shown below:

&#60;img width="657" height="201" width_o="657" height_o="201" data-src="https://freight.cargo.site/t/original/i/57f7e64cc5367f1a690d0353c57328cde5ed34e13e5f651b0101fe6faad2e522/HapticsDiagram.png" data-mid="10606367" border="0"  src="https://freight.cargo.site/w/657/i/57f7e64cc5367f1a690d0353c57328cde5ed34e13e5f651b0101fe6faad2e522/HapticsDiagram.png" /&#62;
To achieve hands-free interaction, the sweet spot is at the intersection of wearable and force or vibratory feedback. Force feedback is an apt choice for assisting hand manipualtions rather than limiting to pseudo-haptics generated by visual and vibratory feedback. Force interaction created between the user's hands and a virtual object mitigates the mental stress of positioning the fingers and enables rapid grabbing and releasing. The benefits of force feedback has been academically proven in robotic surgery (e.g., reduced applied force and cognitive workload during surgery) and well-explained in a thesis presented by Christopher Wagner. Vibratory feedback, using any sort of techniques including gyro-effect and electro-active polymer, is stimulation which could be useful for texture simulation, navigation, or enhanced gaming, but not quite for physical actions.


In general, force feedback devices have been traditionally targeted for the academic, medical, military, and industrial markets and are typically large, stationary, and very expensive machines. Exoskeleton covers both wearable and force feedback, but the current&#38;nbsp;models on market are bulky and intrusive. Therefore another problem that needs to be tackled is how should wearable force feedback device be designed and engineered so that it would not impede the user's movements?
&#60;img width="2592" height="1944" width_o="2592" height_o="1944" data-src="https://freight.cargo.site/t/original/i/8495631eb4ac88b44b26796a6b47c8167b82b45773b5823ce33567f786a2334b/IMG_4200-2.JPG" data-mid="10542773" border="0"  src="https://freight.cargo.site/w/1000/i/8495631eb4ac88b44b26796a6b47c8167b82b45773b5823ce33567f786a2334b/IMG_4200-2.JPG" /&#62;
DESIGN+ENGINEERING APPROACH

There are 4 key considerations to achieve user-friendly design:
functionality (amount of force, degrees of freedom, response time,&#38;nbsp; power consumption)size/weightwearability (the device should not impede hand movements)cost
As the initial prototype, a backdrivable motor was chosen for an actuator. Of other actuation methods such as muscle wire and pneumatics, motors satisfy the above requirements in practice. 3 different mechanical drive systems, cable, belt, and gears, were tested. Nearly 6 months of iterating brainstorming, rapid prototyping of software and hardware, and user-testing were executed.


To minimize the intrusiveness of the device, the actuator and the electronics compactly fits on top of the hand. Extending the device beyond the wrist impedes the wrist movement. The device limits to a single actuator coupled per finger in order to mitigate its size, weight, and cost. Perpendicular feedback force is applied bidirectionally on a&#38;nbsp;finger phalanx, which is indicated as an important design parameter for realistic force interaction in Human Grasp Choice and Robotic Grasp Analysis by Mark Cutkosky. The feedback is applied primarily on an index finger as it is the most frequently used finger for any hand activities. An experiment was made to set a stationary finger cap for a thumb to produce the feeling of pinching.


The actuator is computer controlled by an embedded microcontroller which communicates with a standalone computer to generate appropriate amount of force feedback based on the 3D physics simulation result. Inertial measurement unit and flex sensor are utilized for&#38;nbsp;gestural input.
&#60;img width="2592" height="1944" width_o="2592" height_o="1944" data-src="https://freight.cargo.site/t/original/i/984bdecbb4dcf0a4598193b8e6e3064f3ec38fd5341f3e375377c03201e516fa/IMG_4148.JPG" data-mid="10542830" border="0"  src="https://freight.cargo.site/w/1000/i/984bdecbb4dcf0a4598193b8e6e3064f3ec38fd5341f3e375377c03201e516fa/IMG_4148.JPG" /&#62;

&#60;img width="2592" height="1944" width_o="2592" height_o="1944" data-src="https://freight.cargo.site/t/original/i/8beef956ecfc495e427e15292619365dd9b346460bedab912cb4fe09c04f7430/IMG_4145.JPG" data-mid="10542828" border="0"  src="https://freight.cargo.site/w/1000/i/8beef956ecfc495e427e15292619365dd9b346460bedab912cb4fe09c04f7430/IMG_4145.JPG" /&#62;

APPLICATIONS
Videos below demonstrate the following applications:
Immersive learning for anatomy education.
First person shooting game that mimics the various gun shoot feedback.
3D modeling as easy as shaping a play-doh.

1-DOF demo:




2-DOF demo:



FUTURE WORK

This work achieved hands-free force interaction for assisting the manipulation of virtual 3D objects. Design choices were made to balance the realness of feedback and the device portability. There is a lot of potential for improvements in alternative actuation method such as shape deposition manufacturing with soft materials and tendon drive. The bio-inspired device that fits more naturally to the user hand might be a better choice for applying force feedback to a wider region of hand (e.g., minimum of 3 fingers, palm).</description>
		
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	<item>
		<title>Sensor Networked Snap Interface</title>
				
		<link>https://daikiitoh.com/Sensor-Networked-Snap-Interface</link>

		<pubDate>Sun, 28 Jan 2018 05:03:20 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/Sensor-Networked-Snap-Interface</guid>

		<description>Sensor Networked Snap InterfaceDecember, 2012


What if we can manipulate the things around us with just a finger snap? Computationally programmed interactive spatial design has been studied, but the difficulty lies in recognizing solely the user's instructions. Using a display or a voice recognition are few of the solutions, but not as elegant and simple as a finger snap.



SNAP aims &#38;nbsp;to integrate robotic sensing technologies and wireless sensor networks into a living space to enable an elegant interaction and an animated experience with the space.



Wireless sensing modules and sensor networking architecture are prototyped to demonstrate that only the module closest to the user will respond and the system can distinguish the snap from recognizing other similar sounds.



While numerous modules are embedded into the living space to catch the pulse of a finger snap, the central computing platform works on image processing, gesture tracking, and communicating with the sensor modules. Depending on where the users locate the modules, the 'hot spots' can be customized.


Relying solely on sound amplitude and frequency information is not enough for classifying the various sound waves of extremely short pulse. SNAP made it possible to distinguish a finger snap from recognizing other similar wave patterns by combining image information. By having gesture tracking as the 'key' to activate the sensor modules, the signal processing becomes much simpler, and the overall reliability improves dramatically.&#60;img width="359" height="499" width_o="359" height_o="499" data-src="https://freight.cargo.site/t/original/i/adedd4fd9e6eba79bbd3ab0617bde538404b01b704920a152c2b2301a8dc7d4d/setting1.png" data-mid="10543120" border="0" data-scale="48" src="https://freight.cargo.site/w/359/i/adedd4fd9e6eba79bbd3ab0617bde538404b01b704920a152c2b2301a8dc7d4d/setting1.png" /&#62;&#38;nbsp;&#60;img width="479" height="640" width_o="479" height_o="640" data-src="https://freight.cargo.site/t/original/i/c1c5cb47b25c6e2a0c52218f6822626bd1c9dd8930e0ea30a53e7ffbd8282f9e/Screen-Shot-2018-02-03-at-0.01.17.png" data-mid="10543191" border="0" data-scale="50" src="https://freight.cargo.site/w/479/i/c1c5cb47b25c6e2a0c52218f6822626bd1c9dd8930e0ea30a53e7ffbd8282f9e/Screen-Shot-2018-02-03-at-0.01.17.png" /&#62;In this prototype, XBee module and Zigbee wireless protocol are used for the sensor networking due to the module's cost performance and its functionality. An&#38;nbsp;important note is that instead of sending all the analog signals from the sensor modules, the signals are filtered (bandwidth 20Hz - 10kHz), amplified, and processed in each node, and sends back a 2-bit signal only when the snap is detected. In this case the amount of computation at the central unit and the network traffic can be minimized.


Hardware and network overview:&#60;img width="960" height="720" width_o="960" height_o="720" data-src="https://freight.cargo.site/t/original/i/83cb2b77fcea2a7487b485cb070f3162e3e62c89de1197bee67244fc8a9f51cc/snap_hardware.jpg" data-mid="10543179" border="0"  src="https://freight.cargo.site/w/960/i/83cb2b77fcea2a7487b485cb070f3162e3e62c89de1197bee67244fc8a9f51cc/snap_hardware.jpg" /&#62;Wireless sensing module:

&#60;img width="2592" height="1944" width_o="2592" height_o="1944" data-src="https://freight.cargo.site/t/original/i/a15cb4f7466261cb9c18c56d5c5c2abb448af26225f528801657c19c105c4f1b/IMG_3427.JPG" data-mid="10543262" border="0"  src="https://freight.cargo.site/w/1000/i/a15cb4f7466261cb9c18c56d5c5c2abb448af26225f528801657c19c105c4f1b/IMG_3427.JPG" /&#62;&#60;img width="2592" height="1944" width_o="2592" height_o="1944" data-src="https://freight.cargo.site/t/original/i/dfbdab84475fc8052a7c2e830304ec46465296e33c1c0de237f2e09bf3019e6d/IMG_3431.JPG" data-mid="10543263" border="0"  src="https://freight.cargo.site/w/1000/i/dfbdab84475fc8052a7c2e830304ec46465296e33c1c0de237f2e09bf3019e6d/IMG_3431.JPG" /&#62;</description>
		
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	<item>
		<title>Miniature Electronics for Therapeutic Robotics</title>
				
		<link>https://daikiitoh.com/Miniature-Electronics-for-Therapeutic-Robotics</link>

		<pubDate>Sun, 28 Jan 2018 05:05:40 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/Miniature-Electronics-for-Therapeutic-Robotics</guid>

		<description>Miniature Electronics for Therapeutic RoboticsNovember, 2013
Magnetically Actuated Soft Capsule Endoscope (MASCE) is the medical robotics research conducted at Carnegie Mellon's NanoRobotics Laboratory. The capsule uses&#38;nbsp;bio-inspired adhesives and magnetic control for minimally invasive interventions.


The capsule is equipped with a miniature camera for real-time imaging. The challenge is to fit coin batteries and a circuit board with video RF transmitter and power circuit into the capsule. 1-cm diameter RF electronics was successfully&#38;nbsp;designed and implemented. The future work includes reducing the amount of on-board batteries by inductively charging from the outside.
&#60;img width="3680" height="2760" width_o="3680" height_o="2760" data-src="https://freight.cargo.site/t/original/i/f7c02210dfd2049ed3e2a23124e5a2f33b9cd31a423728b2228368d3adf1ce8a/DSC01449.JPG" data-mid="10543616" border="0"  src="https://freight.cargo.site/w/1000/i/f7c02210dfd2049ed3e2a23124e5a2f33b9cd31a423728b2228368d3adf1ce8a/DSC01449.JPG" /&#62;&#60;img width="3680" height="2760" width_o="3680" height_o="2760" data-src="https://freight.cargo.site/t/original/i/36fee00366925a2e492ec7ad20ae383d298bf9a87aabfef0d49649778031e64e/DSC01450.JPG" data-mid="10543617" border="0"  src="https://freight.cargo.site/w/1000/i/36fee00366925a2e492ec7ad20ae383d298bf9a87aabfef0d49649778031e64e/DSC01450.JPG" /&#62;&#60;img width="3680" height="2760" width_o="3680" height_o="2760" data-src="https://freight.cargo.site/t/original/i/221d98bc9e0e6e3d6fbb7e64976c953c560967506181602f33c34c96ef0ea6bd/DSC01453.JPG" data-mid="10543618" border="0"  src="https://freight.cargo.site/w/1000/i/221d98bc9e0e6e3d6fbb7e64976c953c560967506181602f33c34c96ef0ea6bd/DSC01453.JPG" /&#62;&#60;img width="3680" height="2760" width_o="3680" height_o="2760" data-src="https://freight.cargo.site/t/original/i/9a4c5c8a02eb8e70c58464e60c505bc8228b6b12328f5def7c4846de0c8180a2/DSC01454.JPG" data-mid="10543619" border="0"  src="https://freight.cargo.site/w/1000/i/9a4c5c8a02eb8e70c58464e60c505bc8228b6b12328f5def7c4846de0c8180a2/DSC01454.JPG" /&#62;
&#60;img width="3680" height="2760" width_o="3680" height_o="2760" data-src="https://freight.cargo.site/t/original/i/e435db9a36ee52f7182ff628063730b7b00156b5e7949d2e3012d35dcca6f75f/DSC01460.JPG" data-mid="10543621" border="0"  src="https://freight.cargo.site/w/1000/i/e435db9a36ee52f7182ff628063730b7b00156b5e7949d2e3012d35dcca6f75f/DSC01460.JPG" /&#62;
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	<item>
		<title>Storytelling#2 - Bio-Fab</title>
				
		<link>https://daikiitoh.com/Storytelling-2-Bio-Fab</link>

		<pubDate>Sun, 28 Jan 2018 05:08:50 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/Storytelling-2-Bio-Fab</guid>

		<description>Storytelling#2 - Bio-FabApril, 2013
Locomotion mechanism of living organisms is beautiful, yet mysterious.



me is a multi-directional locomotion machine fabricated out of soft materials that attempts to illustrate the mechanisms of a cell and a trilobite. It explores the potential of using inflatable materials and pneumatic system to bring organic properties to machines and to facilitate safe man-machine interaction.



Inspired by the cell locomotion that follows the process of protrusion, adhesion, de-adhesion, and movement (The Forces Behind Cell Movement by Revathi Ananthakrishnan), me is fabricated out of super-stretchy silicone that allows it to inflate dynamically with a pneumatic actuator. Solenoid valves are computer controlled to achieve its movement. The material is sturdy enough to exhibit force to pull its body forward. The fabrication technique was studied from Multigait Soft Robot by Robert F. Shepherd.


me has a circular shape with short legs on 4 points, which allows it to easily move in any directions. The pattern formed inside is thought-out in order to curl-up its legs and body. The middle region is patterned in circular so that the body is symmetrically inflated, which is essential in multi-directional locomotion. Lastly, the inner pattern is interestingly similar to that of trilobite, an extinct marine arthropod.


Imagine a scenario where people are peering into abnormal sea creatures at an aquarium. me is caged inside a transparent cube in order to produce the similar effect. &#38;nbsp;It is striving to be out of the cube and to be free from the tubes, though it has not realized that the tubes are me's lifeline.
&#60;img width="1024" height="775" width_o="1024" height_o="775" data-src="https://freight.cargo.site/t/original/i/e2bd20cef215c49ab275c8790632f9b24dcf1bfc29e1b3566198a4e05d23efe2/me-edited.jpg" data-mid="10543821" border="0"  src="https://freight.cargo.site/w/1000/i/e2bd20cef215c49ab275c8790632f9b24dcf1bfc29e1b3566198a4e05d23efe2/me-edited.jpg" /&#62;
3D printed molds of a patterned layer and a base layer:


&#60;img width="2592" height="1944" width_o="2592" height_o="1944" data-src="https://freight.cargo.site/t/original/i/11039f46d1eadb3865016e16127984d962a82828a50e7a8f75e5e6255e157020/IMG_3740.JPG" data-mid="10543854" border="0"  src="https://freight.cargo.site/w/1000/i/11039f46d1eadb3865016e16127984d962a82828a50e7a8f75e5e6255e157020/IMG_3740.JPG" /&#62;
&#60;img width="2592" height="1944" width_o="2592" height_o="1944" data-src="https://freight.cargo.site/t/original/i/226af78c70fd59b5baa028aa72a01acedf427ca7e91bbbcc8e9871e53338485f/IMG_3743.JPG" data-mid="10543855" border="0"  src="https://freight.cargo.site/w/1000/i/226af78c70fd59b5baa028aa72a01acedf427ca7e91bbbcc8e9871e53338485f/IMG_3743.JPG" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/91e0c794ff3a5cfd73124389e4eb770e5a6102ecb55fdf7103ceff1fd01c3725/vlcsnap-1.png" data-mid="10543850" border="0"  src="https://freight.cargo.site/w/1000/i/91e0c794ff3a5cfd73124389e4eb770e5a6102ecb55fdf7103ceff1fd01c3725/vlcsnap-1.png" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/14c4f8118514f0a3781888d2b1551973ee5a3ee7d3fa9c1794863cabec0291a3/vlcsnap-2.png" data-mid="10543851" border="0"  src="https://freight.cargo.site/w/1000/i/14c4f8118514f0a3781888d2b1551973ee5a3ee7d3fa9c1794863cabec0291a3/vlcsnap-2.png" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/619dfbc9d8bd391c3b598c27151ac72d17dc69701ef6b15c20e1a39f92ee5d89/vlcsnap-3.png" data-mid="10543852" border="0"  src="https://freight.cargo.site/w/1000/i/619dfbc9d8bd391c3b598c27151ac72d17dc69701ef6b15c20e1a39f92ee5d89/vlcsnap-3.png" /&#62;</description>
		
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	<item>
		<title>Storytelling#1 - Animatronic Nose</title>
				
		<link>https://daikiitoh.com/Storytelling-1-Animatronic-Nose</link>

		<pubDate>Sun, 28 Jan 2018 05:09:54 +0000</pubDate>

		<dc:creator>Daiki Itoh - Portfolio</dc:creator>

		<guid isPermaLink="true">https://daikiitoh.com/Storytelling-1-Animatronic-Nose</guid>

		<description>Storytelling#1 - Animatronic NoseDecember, 2012


&#60;img width="3520" height="1795" width_o="3520" height_o="1795" data-src="https://freight.cargo.site/t/original/i/57f98c165c19ce456db95a3cab1877bdd09878d131341dc2042d7b4e8d7a238f/main-1-11.jpg" data-mid="10543978" border="0"  src="https://freight.cargo.site/w/1000/i/57f98c165c19ce456db95a3cab1877bdd09878d131341dc2042d7b4e8d7a238f/main-1-11.jpg" /&#62;

Our nose is full of animated elements - but we don't notice that since it happens so naturally.


smelly is an interactive animatronic nose that attempts to enhance the quality of human nose by demonstrating it in an unfamiliar way. This work aims to produce an animatronic-creepy aesthetics, the mixture of two&#38;nbsp;contrasting psychological effects, seriousness and&#38;nbsp;imagination, through an elaborate design of materials, mechanical actuation, sound, and interactivity.&#60;img width="2736" height="3648" width_o="2736" height_o="3648" data-src="https://freight.cargo.site/t/original/i/960aae249faba9649bdeeced58efc85d5fcae93c980d1daedf767d3ec9a28f4c/main-5.jpg" data-mid="10543981" border="0"  src="https://freight.cargo.site/w/1000/i/960aae249faba9649bdeeced58efc85d5fcae93c980d1daedf767d3ec9a28f4c/main-5.jpg" /&#62;Through the design process of building smelly, material, form, sound, and movement were carefully&#38;nbsp;considered to juxtapose the creepiness of the form and the materiality with the animated behavior. Latex rubber, which is&#38;nbsp;used for its mask, has a similar texture to skin, but not&#38;nbsp;quite. The kind of sound and movement smelly&#38;nbsp;performs is what makes it 'animated'. It has an&#38;nbsp;exaggerated way of expressing smell, which is similar&#38;nbsp;to the animated character Spongebob. Most&#38;nbsp;importantly, it is an array of noses, which is&#38;nbsp;uncommon compared to having just the one facial&#38;nbsp;part.

&#60;img width="3648" height="2736" width_o="3648" height_o="2736" data-src="https://freight.cargo.site/t/original/i/720d9514f7d29abd4581108a2332f31b58add34ab2a0c78027a2288c3a766356/main-4.JPG" data-mid="10543988" border="0"  src="https://freight.cargo.site/w/1000/i/720d9514f7d29abd4581108a2332f31b58add34ab2a0c78027a2288c3a766356/main-4.JPG" /&#62;&#60;img width="2736" height="3648" width_o="2736" height_o="3648" data-src="https://freight.cargo.site/t/original/i/d8d3824651294c439b5478ad95458c6b5ffb777f484da4499d9864a83d527df4/main-3.jpg" data-mid="10543987" border="0"  src="https://freight.cargo.site/w/1000/i/d8d3824651294c439b5478ad95458c6b5ffb777f484da4499d9864a83d527df4/main-3.jpg" /&#62;&#60;img width="3263" height="2700" width_o="3263" height_o="2700" data-src="https://freight.cargo.site/t/original/i/25a3e71f375720585c3e4136d3e5eb8f65af9cb6a1b29fa110f28981d76d0193/main-2.JPG" data-mid="10543986" border="0"  src="https://freight.cargo.site/w/1000/i/25a3e71f375720585c3e4136d3e5eb8f65af9cb6a1b29fa110f28981d76d0193/main-2.JPG" /&#62;</description>
		
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